The Battle Panel
The battle panel presents you with several options for resolving the upcoming battle - fighting on the battlefield or seascape, resolve the battle automatically via a comparison of each force's statistics and withdrawing from the fight. If you withdraw when attacked there is a good chance that the attacking force will attack you again. If you have attacked a castle town there will also be options to continue the siege or break it off.
Select the auto-resolve option to automatically determine the victor without fighting the battle personally. Auto-resolving compares the statistics of all the units or ships involved to calculate who has won.
Select this option to fight in 3D on the battlefield. The topography of the battlefield is a direct representation of the corresponding area on the campaign map, where the attack was made. Click here to learn all about battles.
The Retreat Button
The retreat button enables you to avoid fighting a battle if you think you cannot win. If under attack it is usually only possible to use the button once, so if the enemy attack again in the same turn you will be forced to face them in battle.
The Quick Save Button
The quick save button enables you to save the game immediately before going into battle, so you can fight it again if things don’t go your way on the first attempt.
A general can sometimes choose to fight at night, except if the battle is an ambush, where there is a high chance that it will occur at night but no way of influencing whether it does. It is, naturally, much more difficult to see what is going on at night, so units will not spot each other until much later than usual, the range of missile weapons is reduced, and an army will suffer a morale penalty if not led by a general.
A very large army or fleet spread over two or more unit stacks may not be able to fight as a single force, as a clan can only field a maximum of twenty units at one time. In this instance, additional units will arrive for battle piecemeal, joining the fray to replace units that have been routed or destroyed. Siege weapons cannot be used as reinforcements as they are fixed in position during the deployment phase, so are therefore unable to move onto the battlefield once this phase is over.
Losing a General
If a general is killed in battle whilst units or ships are routing they will become shattered, meaning that it will not be possible for them to be rallied from then on. Any units or ships that rout following a general's death will automatically become shattered, and even the presence of a more junior general cannot prevent this. Armies or fleets fielded without a general present at all will always become shattered if routed at any point.
Immediately after a battle has ended there is an option to save a replay of it to watch later.
When a battle is over the post-battle statistics panel is displayed. Numbers of casualties, kills, and any captured weapons are listed here.